Section
Gaming & Pixel Art
10 entries. Pixel and game-design resources grouped by theme: 8-bit console, retro desktop OS, fantasy RPG, modern game UI, free game assets, and palettes & pixel craft. Open-licensed files (MIT, zlib, OFL, CC0) are used in our own figures; galleries are link-and-capture only.
Which pixel / gaming resource should I use?
Side by side, as of 2026-10-24 (UTC+8). Licence, attribution and commercial terms are as stated on each source’s official licence, README or terms page, fetched that day; ‘Can ship in your product’ is our reading (not legal advice). Cells in vermilion carry a condition. Open an entry for the deep dive and sources.
| Resource | Type | What you get | Licence | Attribution needed | Commercial use | Can ship in your product | Our pick for |
|---|---|---|---|---|---|---|---|
| NES.cssGP-001 · 8-bit console | CSS framework (8-bit) | NES-style buttons, containers, inputs, dialogs, icons; one CSS file | MIT (code) | Keep the MIT notice in the CSS; no UI credit needed | Yes | Yes, except the character icons (third-party trademarks) | Retro landing pages, jam games, playful dashboards |
| 98.css + XP.cssGP-002 · Retro desktop OS | CSS frameworks (Win 98 / XP) | Windows-style dialogs, bevels, fieldsets, sliders, tree views | MIT (both) | Keep the MIT notice; no UI credit needed | Yes | Yes (our reading), but don’t imply Microsoft endorsement | Nostalgia sites, portfolio ‘desktops’, retro tools |
| RPGUIGP-003 · Fantasy RPG | CSS + JS kit (fantasy RPG) | Framed panels, RPG bars, cursors, icons, form widgets | zlib; graphics public domain (Buch) | Not required in your UI; don’t remove the licence notice from the source | Yes | Yes | Browser RPGs and game-jam menus |
| Pixel fonts: Press Start 2P, Pixelify Sans, Silkscreen, VT323GP-004 · 8-bit console | Pixel font set (4 families) | Self-hostable TTFs, Google Fonts CSS | SIL OFL 1.1 | Not in UI; keep OFL.txt with the files | Yes | Yes; you may not sell the fonts alone | Titles, HUDs, scores, terminals |
| Game UI DatabaseGP-005 · Modern game UI | Reference library | Searchable game-UI screenshots and videos | No reuse licence stated; images © publishers | Link the database when you cite it | Study only | No: reference only | Finding how real games solve a menu or HUD |
| Interface In GameGP-006 · Modern game UI | Reference library | Per-game screen sets, clips, interviews | Trademarks/images © their owners (site footer) | Link the site when you cite it | Study only | No: reference only | Seeing a whole game’s UI in one place |
| Kenney game assets (Tiny Dungeon)GP-007 · Free game assets | Asset library (CC0) | 2D/3D/UI/pixel/audio packs; Tiny Dungeon = 130 16×16 tiles | CC0 1.0 | Not required (‘Kenney’ if you credit); logo reserved | Yes | Yes, even without credit | Prototypes and shipped games that need zero-risk art |
| OpenGameArt.org (+ itch.io free assets)GP-008 · Free game assets | Community asset library | Art, music and sound under per-asset open licences | Per asset: CC0, CC-BY, CC-BY-SA, OGA-BY, GPL | Required unless CC0: name, author, licence, URL | Yes, with credit and per-licence conditions | Yes, if you follow that asset’s licence (share-alike, DRM rules) | Finding a specific sprite, tune or sound effect |
| Lospec Palette ListGP-009 · Palettes & pixel craft | Palette database | Pixel-art palettes; JSON/PNG/GPL/PAL/HEX downloads | Site © Lospec; palettes credited to creators | Credit the palette creator (courtesy, OURS) | Use the colours; don’t copy the site | Yes (colour values), credit the palette | Choosing a limited palette before you draw |
| Pixel-art fundamentals & ditheringGP-010 · Palettes & pixel craft | Art-style guide (ours + links) | Our rules sheet; links to free tutorial series | Our sheet: Design Library; tutorials © authors | Link the tutorial authors when you share them | Rules: yes; tutorials: read, don’t republish | Rules only, not the tutorial images | Making pixel UI look crisp and intentional |









