GP-005 · K. Gaming and Pixel Art

Game UI Database

Searchable library of game-UI screenshots and videos, filterable by genre, platform, UI style (including Pixel), element (radial menu, tooltip…), colour, texture and screen type, plus hex-code search.

Summary

Searchable library of game-UI screenshots and videos, filterable by genre, platform, UI style (including Pixel), element (radial menu, tooltip…), colour, texture and screen type, plus hex-code search.

What it is

A searchable gallery of real game interface screenshots for study.

Who it’s for

Game and product designers looking for proven menu and HUD patterns.

Monochrome darkCard gridDense, professional, searchable
Game UI Database: hero image
Reference capture of https://www.gameuidatabase.com/ (landing view), taken 2026-10-24 16:41 (UTC+8) by this library with a headless browser at 1440×900, reduced to 1200px. Fair-use reference for design analysis only; the page, its artwork and marks belong to Edd Coates (Game UI Database); game screenshots © their publishers. Asset files are not redistributed through this capture: get them from the source under its licence.

Key takeaways

  • Our capture of the Game UI Database home: a near-black UI with a magenta-to-purple accent, a big search box that accepts game names, image text and #hex codes, and dense rows of screenshot cards.
  • The left filter tree (genre, platform, UI style, element, colour, texture) is the real product.
  • Strength: by far the deepest searchable game-UI reference; it lists a ‘Pixel’ UI style and a ‘Retro’ aesthetic.
  • Risk: screenshots are publishers’ work, so it is for study, not for lifting assets.

Best practices to borrow

  • Search by UI element and filter UI Style ‘Pixel’ or aesthetic ‘Retro’ to see how shipped games solve the same screen (OFFICIAL filters on https://www.gameuidatabase.com/).
  • Use the hex-code search to find games that use a colour you are considering (OFFICIAL feature).
  • Collect references in a private board with links back; don’t republish the screenshots (OURS).
  • Study states, not just screens: the submission guide asks for low/high health and cooldown states, which is what you should design too (OFFICIAL, https://www.gameuidatabase.com/about.php).
  • Use a near-black canvas, white text and at most one accent.
  • Use a uniform card grid with consistent thumbnails and minimal text per card; put filters above.
  • Study and link; never republish the screenshots, which belong to the game publishers.

Deep dive

A structured read of each source’s official README, licence file, package metadata or about page, fetched on 2026-10-24 (UTC+8). OFFICIAL = stated on the cited page or file; ESTIMATED = measured by us (CSS sizes, class and colour counts, contrast); OURS = our interpretation, not legal advice.

What it is

OFFICIAL
  • ‘Created by Edd Coates as a free resource for UI/UX Designers in the games industry’, built for inspiration and fast reference search.
  • Home page on 2026-10-24 showed 1,976 games, 78,691 screens & videos.

Source: www.gameuidatabase.com/about.php

Filters that matter for pixel work

OFFICIAL
  • Platform includes Retro Handheld and Playdate; Game Aesthetic includes Retro; UI Style includes Pixel; elements include Radial Menu, Tooltip, Tabs, Diegetic.
  • The filter list also includes ‘Scanline/CRT’ and ‘Scanline/Grid’ entries and a hex-code colour search.

Source: www.gameuidatabase.com/

Using it fairly

OURS
  • Screenshots belong to the games’ publishers; use them as private reference and link to the database rather than re-hosting.
  • Contributions fund servers; the submission guide asks for pixel-art screens ‘as close to the original resolution as possible’.

Source: www.gameuidatabase.com/

ESTIMATED

Palette preview

#FFFFFF~17%#B36FA2~16%#000000~11%#1F1D2A~11%#E3E1E2~5%#653F8D~5%

Usage terms at a glance

Our plain-language summary of the license recorded above, as of 2026-10-24. Not legal advice: always read the source’s own terms before shipping.

Commercial use
Study only
Attribution
Link the database
Redistribution
No: screenshots belong to the game publishers
How you get it
Website (free; supporters fund servers)

How to use

Open gameuidatabase.com → Screens & Videos → filter UI Style ‘Pixel’ or Game Aesthetic ‘Retro’, then by element (e.g. Inventory, Settings).

Reference capture

What the source looked like when we analysed it. A fair-use page capture taken by this library; the site, its artwork and marks belong to their owner, and no asset files are redistributed here.

Page capture of Game UI Database (https://www.gameuidatabase.com/) as analysed on 2026-10-22
Reference capture of https://www.gameuidatabase.com/ (landing view), taken 2026-10-24 16:41 (UTC+8) by this library with a headless browser at 1440×900, reduced to 1200px. Fair-use reference for design analysis only; the page, its artwork and marks belong to Edd Coates (Game UI Database); game screenshots © their publishers. Asset files are not redistributed through this capture: get them from the source under its licence.
ESTIMATED

Dominant palette from our captures

Measured by us from our screenshot(s) of https://www.gameuidatabase.com/ (median-cut quantization; share = % of pixels). Approximate and not official.

#FFFFFF~17% of pixels#B36FA2~16% of pixels#000000~11% of pixels#1F1D2A~11% of pixels#E3E1E2~5% of pixels#653F8D~5% of pixels

Layout pattern: Card grid

Observed by us on the captured page(s). See all entries by layout.

How to apply it: Use a uniform card grid with consistent thumbnails and minimal text per card; put filters above.

Other entries with this layout: Fontshare, Logobook, Dribbble · logo tag, Behance · logo projects, Simple Icons, Airbnb, Boring Avatars, Storyset, OpenGameArt.org (+ itch.io free assets), Lospec Palette List.

Components

Observed on the captured pages.

  • Search with hex and text filters
  • Faceted filter sidebar
  • Screenshot card grid
  • Video clips
  • Grid-overlay and colour-blindness viewers

Our analysis

Our capture of the Game UI Database home: a near-black UI with a magenta-to-purple accent, a big search box that accepts game names, image text and #hex codes, and dense rows of screenshot cards. The left filter tree (genre, platform, UI style, element, colour, texture) is the real product. Strength: by far the deepest searchable game-UI reference; it lists a ‘Pixel’ UI style and a ‘Retro’ aesthetic. Risk: screenshots are publishers’ work, so it is for study, not for lifting assets.

Monochrome darkCard gridDense, professional, searchable

Downloads

PDF: research notes made for this library; third-party images inside follow the credits in their captions. License / terms of the source: Free reference site by Edd Coates; game screenshots belong to their publishers. No reuse licence stated on the pages we fetched: study and link, don’t republish

DESIGN.md for AI coding agents

Copy this into your repo or agent context. OFFICIAL and ESTIMATED values are labelled.

# DESIGN.md · Game UI Database (GP-005)

> Written for AI coding agents. Values marked **OFFICIAL** come from the documented source named below; values marked **ESTIMATED** were measured by us from our own screenshots and are approximate. Never treat ESTIMATED values as official brand tokens.

## Overview
- Type: Game UI Reference · Category: K. Gaming and Pixel Art
- Platforms: Web
- Color theme: Monochrome dark · Layout pattern: Card grid · Mood: Dense, professional, searchable
- License / terms: Free reference site by Edd Coates; game screenshots belong to their publishers. No reuse licence stated on the pages we fetched: study and link, don’t republish

Searchable library of game-UI screenshots and videos, filterable by genre, platform, UI style (including Pixel), element (radial menu, tooltip…), colour, texture and screen type, plus hex-code search.

### Analysis (ours)
Our capture of the Game UI Database home: a near-black UI with a magenta-to-purple accent, a big search box that accepts game names, image text and #hex codes, and dense rows of screenshot cards. The left filter tree (genre, platform, UI style, element, colour, texture) is the real product. Strength: by far the deepest searchable game-UI reference; it lists a ‘Pixel’ UI style and a ‘Retro’ aesthetic. Risk: screenshots are publishers’ work, so it is for study, not for lifting assets.

### Best practices (ours)
- Search by UI element and filter UI Style ‘Pixel’ or aesthetic ‘Retro’ to see how shipped games solve the same screen (OFFICIAL filters on https://www.gameuidatabase.com/).
- Use the hex-code search to find games that use a colour you are considering (OFFICIAL feature).
- Collect references in a private board with links back; don’t republish the screenshots (OURS).
- Study states, not just screens: the submission guide asks for low/high health and cooldown states, which is what you should design too (OFFICIAL, https://www.gameuidatabase.com/about.php).

### Deep analysis
Values marked OFFICIAL come from the cited official page, README, licence file or package metadata, fetched 2026-10-24 (UTC+8). ESTIMATED values were measured by us that day (CSS file sizes from unpkg, class and colour counts, contrast ratios). OURS is our interpretation, not legal advice.

#### What it is (OFFICIAL) · source: https://www.gameuidatabase.com/about.php
- ‘Created by Edd Coates as a free resource for UI/UX Designers in the games industry’, built for inspiration and fast reference search.
- Home page on 2026-10-24 showed 1,976 games, 78,691 screens & videos.

#### Filters that matter for pixel work (OFFICIAL) · source: https://www.gameuidatabase.com/
- Platform includes Retro Handheld and Playdate; Game Aesthetic includes Retro; UI Style includes Pixel; elements include Radial Menu, Tooltip, Tabs, Diegetic.
- The filter list also includes ‘Scanline/CRT’ and ‘Scanline/Grid’ entries and a hex-code colour search.

#### Using it fairly (OURS) · source: https://www.gameuidatabase.com/
- Screenshots belong to the games’ publishers; use them as private reference and link to the database rather than re-hosting.
- Contributions fund servers; the submission guide asks for pixel-art screens ‘as close to the original resolution as possible’.

### Usage terms at a glance (our summary, not legal advice)
- Commercial use: Study only
- Attribution: Link the database
- Redistribution: No: screenshots belong to the game publishers
- How you get it: Website (free; supporters fund servers)

## Color tokens
No official color tokens documented for this entry.

ESTIMATED · dominant colors measured from our screenshot(s) of the source site (median-cut quantization; share = % of pixels). Approximate, not official:

- `#FFFFFF` ~17%
- `#B36FA2` ~16%
- `#000000` ~11%
- `#1F1D2A` ~11%
- `#E3E1E2` ~5%
- `#653F8D` ~5%

## Typography
No official type scale documented for this entry; use the product’s own typography guidance.

## Spacing, radii, shadows
Not documented for this entry. Do not invent values; derive from your own design system.

## Components
- Search with hex and text filters
- Faceted filter sidebar
- Screenshot card grid
- Video clips
- Grid-overlay and colour-blindness viewers

## Layout rules
- Observed layout pattern: **Card grid** (from our captures).

## Usage
```
Open gameuidatabase.com → Screens & Videos → filter UI Style ‘Pixel’ or Game Aesthetic ‘Retro’, then by element (e.g. Inventory, Settings).
```

## Do’s and don’ts
- Do: Use a near-black canvas with high-contrast white text and at most one accent.
- Don’t: Don’t add multiple saturated accents or light-mode shadows.
- Do: follow the source’s license/terms listed above.
- Don’t: present ESTIMATED colors as official tokens.

## Sources
- https://www.gameuidatabase.com/
- Library entry: https://design-library-byt.pages.dev/entry/GP-005