OpenGameArt.org (+ itch.io free assets)
Community library of free game art, music and sound, each upload carrying its own open licence; itch.io’s free game-assets listing is the main alternative, with creator-set terms per pack.
Summary
Community library of free game art, music and sound, each upload carrying its own open licence; itch.io’s free game-assets listing is the main alternative, with creator-set terms per pack.
What it is
A library of downloadable game art, tiles, UI and audio under stated licences.
Who it’s for
Prototyping and shipping games with art you are allowed to use.

Key takeaways
- Our capture of OpenGameArt.org: a dense dark-blue portal layout with a top nav, tiles of the latest art, music and sound, and side columns for forums and collections.
- Strength: every submission states its licence and an attribution notice.
- Risk: licences vary per file (CC-BY-SA and GPL bring share-alike duties), so you must record the licence of each asset you download.
Best practices to borrow
- Record the licence and author of every file you download in a credits sheet at the moment you download it (OURS).
- If an asset lists several licences, you only need to follow one of them (OFFICIAL, https://opengameart.org/content/faq).
- Watch DRM: CC-BY and CC-BY-SA forbid distribution with DRM, OGA-BY removes that restriction; check before shipping to console or app stores (OFFICIAL, OGA FAQ).
- For itch.io packs, read each creator’s page: terms are set per pack, not by itch.io (OURS, https://itch.io/game-assets/free).
- Use a near-black canvas, white text and at most one accent.
- Use a uniform card grid with consistent thumbnails and minimal text per card; put filters above.
- Record each asset’s licence and author when you download it; CC0 needs no credit, CC-BY does.
Deep dive
A structured read of each source’s official README, licence file, package metadata or about page, fetched on 2026-10-24 (UTC+8). OFFICIAL = stated on the cited page or file; ESTIMATED = measured by us (CSS sizes, class and colour counts, contrast); OURS = our interpretation, not legal advice.
Licences on OGA
OFFICIAL- CC0: ‘may be copied, modified, distributed … without asking, crediting or notifying’.
- CC-BY 3.0/4.0: credit required, indicate changes, no DRM distribution. CC-BY-SA: same plus share-alike. OGA-BY 3.0/4.0: CC-BY without the DRM restriction. GPL is also allowed.
- With several licences listed, you may pick one of the listed licences and follow only that one (OGA FAQ answer, paraphrased).
Source: opengameart.org/content/faq
How to credit
OFFICIAL- If no notice is given: "[asset name]" by [author name] licensed [license(s)]: [asset url], in the credits file and credits screen.
Source: opengameart.org/content/faq
itch.io free assets
OURS- itch.io lists thousands of free packs, but each creator sets the terms; read the pack page and save it with the download.
Source: itch.io/game-assets/free
Pitfalls and lessons
OURS- Share-alike (CC-BY-SA, GPL) can oblige you to release derivative art under the same licence; avoid it for closed commercial art unless you accept that.
Source: opengameart.org/
Palette preview
Quick links
Usage terms at a glance
Our plain-language summary of the license recorded above, as of 2026-10-24. Not legal advice: always read the source’s own terms before shipping.
- Commercial use
- Yes under each asset’s licence
- Attribution
- Required for CC-BY / CC-BY-SA / OGA-BY / GPL assets
- Redistribution
- Per licence (share-alike for BY-SA and GPL)
- How you get it
- Free download per submission
How to use
Credit template from the OGA FAQ (when no notice is given):
"[asset name]" by [author name] licensed [license(s)]: [asset url]Reference capture
What the source looked like when we analysed it. A fair-use page capture taken by this library; the site, its artwork and marks belong to their owner, and no asset files are redistributed here.

Dominant palette from our captures
Measured by us from our screenshot(s) of https://opengameart.org/ (median-cut quantization; share = % of pixels). Approximate and not official.
Layout pattern: Card grid
Observed by us on the captured page(s). See all entries by layout.
How to apply it: Use a uniform card grid with consistent thumbnails and minimal text per card; put filters above.
Other entries with this layout: Fontshare, Logobook, Dribbble · logo tag, Behance · logo projects, Simple Icons, Airbnb, Boring Avatars, Storyset, Game UI Database, Lospec Palette List.
Components
Observed on the captured pages.
- Latest art / music tiles
- Licence badges per submission
- Collections
- Forum and comments
Our analysis
Our capture of OpenGameArt.org: a dense dark-blue portal layout with a top nav, tiles of the latest art, music and sound, and side columns for forums and collections. Strength: every submission states its licence and an attribution notice. Risk: licences vary per file (CC-BY-SA and GPL bring share-alike duties), so you must record the licence of each asset you download.
Similar to this
Ranked by shared color theme, layout, category, type and mood tags.
Downloads
PDF: research notes made for this library; third-party images inside follow the credits in their captions. License / terms of the source: Per asset: CC0, CC-BY 3.0/4.0, CC-BY-SA 3.0/4.0, OGA-BY 3.0/4.0 or GPL, as listed on each submission (OGA FAQ). Itch.io assets: each creator’s own terms
DESIGN.md for AI coding agents
Copy this into your repo or agent context. OFFICIAL and ESTIMATED values are labelled.
# DESIGN.md · OpenGameArt.org (+ itch.io free assets) (GP-008) > Written for AI coding agents. Values marked **OFFICIAL** come from the documented source named below; values marked **ESTIMATED** were measured by us from our own screenshots and are approximate. Never treat ESTIMATED values as official brand tokens. ## Overview - Type: Game Asset Library · Category: K. Gaming and Pixel Art - Platforms: Web - Color theme: Monochrome dark · Layout pattern: Card grid · Mood: Community, old-web, busy - License / terms: Per asset: CC0, CC-BY 3.0/4.0, CC-BY-SA 3.0/4.0, OGA-BY 3.0/4.0 or GPL, as listed on each submission (OGA FAQ). Itch.io assets: each creator’s own terms Community library of free game art, music and sound, each upload carrying its own open licence; itch.io’s free game-assets listing is the main alternative, with creator-set terms per pack. ### Analysis (ours) Our capture of OpenGameArt.org: a dense dark-blue portal layout with a top nav, tiles of the latest art, music and sound, and side columns for forums and collections. Strength: every submission states its licence and an attribution notice. Risk: licences vary per file (CC-BY-SA and GPL bring share-alike duties), so you must record the licence of each asset you download. ### Best practices (ours) - Record the licence and author of every file you download in a credits sheet at the moment you download it (OURS). - If an asset lists several licences, you only need to follow one of them (OFFICIAL, https://opengameart.org/content/faq). - Watch DRM: CC-BY and CC-BY-SA forbid distribution with DRM, OGA-BY removes that restriction; check before shipping to console or app stores (OFFICIAL, OGA FAQ). - For itch.io packs, read each creator’s page: terms are set per pack, not by itch.io (OURS, https://itch.io/game-assets/free). ### Deep analysis Values marked OFFICIAL come from the cited official page, README, licence file or package metadata, fetched 2026-10-24 (UTC+8). ESTIMATED values were measured by us that day (CSS file sizes from unpkg, class and colour counts, contrast ratios). OURS is our interpretation, not legal advice. #### Licences on OGA (OFFICIAL) · source: https://opengameart.org/content/faq - CC0: ‘may be copied, modified, distributed … without asking, crediting or notifying’. - CC-BY 3.0/4.0: credit required, indicate changes, no DRM distribution. CC-BY-SA: same plus share-alike. OGA-BY 3.0/4.0: CC-BY without the DRM restriction. GPL is also allowed. - With several licences listed, you may pick one of the listed licences and follow only that one (OGA FAQ answer, paraphrased). #### How to credit (OFFICIAL) · source: https://opengameart.org/content/faq - If no notice is given: "[asset name]" by [author name] licensed [license(s)]: [asset url], in the credits file and credits screen. #### itch.io free assets (OURS) · source: https://itch.io/game-assets/free - itch.io lists thousands of free packs, but each creator sets the terms; read the pack page and save it with the download. #### Pitfalls and lessons (OURS) · source: https://opengameart.org/ - Share-alike (CC-BY-SA, GPL) can oblige you to release derivative art under the same licence; avoid it for closed commercial art unless you accept that. ### Usage terms at a glance (our summary, not legal advice) - Commercial use: Yes under each asset’s licence - Attribution: Required for CC-BY / CC-BY-SA / OGA-BY / GPL assets - Redistribution: Per licence (share-alike for BY-SA and GPL) - How you get it: Free download per submission ## Color tokens No official color tokens documented for this entry. ESTIMATED · dominant colors measured from our screenshot(s) of the source site (median-cut quantization; share = % of pixels). Approximate, not official: - `#637B9D` ~22% - `#476790` ~20% - `#30445E` ~18% - `#8FA3B8` ~8% ## Typography No official type scale documented for this entry; use the product’s own typography guidance. ## Spacing, radii, shadows Not documented for this entry. Do not invent values; derive from your own design system. ## Components - Latest art / music tiles - Licence badges per submission - Collections - Forum and comments ## Layout rules - Observed layout pattern: **Card grid** (from our captures). ## Usage ``` Credit template from the OGA FAQ (when no notice is given): "[asset name]" by [author name] licensed [license(s)]: [asset url] ``` ## Do’s and don’ts - Do: Use a near-black canvas with high-contrast white text and at most one accent. - Don’t: Don’t add multiple saturated accents or light-mode shadows. - Do: follow the source’s license/terms listed above. - Don’t: present ESTIMATED colors as official tokens. ## Sources - https://opengameart.org/ - Library entry: https://design-library-byt.pages.dev/entry/GP-008




