GP-006 · K. Gaming and Pixel Art

Interface In Game

Volunteer-run collection of game interface screenshots and clips grouped by game and genre, with designer interviews and a free wireframe-mockup resource.

Summary

Volunteer-run collection of game interface screenshots and clips grouped by game and genre, with designer interviews and a free wireframe-mockup resource.

What it is

A searchable gallery of real game interface screenshots for study.

Who it’s for

Game and product designers looking for proven menu and HUD patterns.

Monochrome darkCentered heroCinematic, editorial
Interface In Game: hero image
Reference capture of https://interfaceingame.com/ (landing view), taken 2026-10-24 16:41 (UTC+8) by this library with a headless browser at 1440×900, reduced to 1200px. Fair-use reference for design analysis only; the page, its artwork and marks belong to Interface In Game; game screenshots © their publishers. Asset files are not redistributed through this capture: get them from the source under its licence.

Key takeaways

  • Our capture of Interface In Game: a full-bleed key-art hero for one featured game, a dark page, genre chips with counts and rows of recently added games and interviews.
  • It browses by game rather than by UI element.
  • Strength: complete per-game screen sets and designer interviews.
  • Risk: fewer filters than the Game UI Database, and the content belongs to the game publishers.

Best practices to borrow

  • Browse a whole game’s screen set to understand its UI system (menus, HUD, inventory) rather than a single screen (OURS).
  • Read the designer interviews for the reasoning behind decisions (OFFICIAL content on https://interfaceingame.com/).
  • Treat all images as references; the footer states games, pictures and trademarks belong to their owners (OFFICIAL, https://interfaceingame.com/about/).
  • Use a near-black canvas, white text and at most one accent.
  • Center one headline, one sentence and at most two actions; let the next section carry detail.
  • Study and link; never republish the screenshots, which belong to the game publishers.

Deep dive

A structured read of each source’s official README, licence file, package metadata or about page, fetched on 2026-10-24 (UTC+8). OFFICIAL = stated on the cited page or file; ESTIMATED = measured by us (CSS sizes, class and colour counts, contrast); OURS = our interpretation, not legal advice.

What it is

OFFICIAL
  • ‘A free project developed by a dedicated team of passionate volunteers gamers’ collecting video-game interfaces, screenshots and clips.
  • Footer: ‘Video games, pictures, all trademarks, and registered trademarks are the property of their respective owners.’

Source: interfaceingame.com/about/

Content

OFFICIAL
  • Genre index with counts on 2026-10-24 (e.g. Action 251 games, RPG 54, Platformer 45, Indie 86), designer interviews and a ‘60+ Wireframe Mockup PSD’ resource.

Source: interfaceingame.com/

Pitfalls and lessons

OURS
  • Mostly modern 3D games; for pixel references combine it with the Game UI Database ‘Pixel’ filter.
  • Reference only; nothing is offered under a reuse licence.

Source: interfaceingame.com/

ESTIMATED

Palette preview

#000000~25%#2F1713~11%#FDFEFE~7%#5F433D~7%#26333A~6%#979F9E~5%

Usage terms at a glance

Our plain-language summary of the license recorded above, as of 2026-10-24. Not legal advice: always read the source’s own terms before shipping.

Commercial use
Study only
Attribution
Link the site
Redistribution
No: images and trademarks belong to their owners
How you get it
Website (free, volunteer-run)

How to use

Open interfaceingame.com → Games or Screenshots → pick a genre; use Articles for designer interviews.

Reference capture

What the source looked like when we analysed it. A fair-use page capture taken by this library; the site, its artwork and marks belong to their owner, and no asset files are redistributed here.

Page capture of Interface In Game (https://interfaceingame.com/) as analysed on 2026-10-22
Reference capture of https://interfaceingame.com/ (landing view), taken 2026-10-24 16:41 (UTC+8) by this library with a headless browser at 1440×900, reduced to 1200px. Fair-use reference for design analysis only; the page, its artwork and marks belong to Interface In Game; game screenshots © their publishers. Asset files are not redistributed through this capture: get them from the source under its licence.
ESTIMATED

Dominant palette from our captures

Measured by us from our screenshot(s) of https://interfaceingame.com/ (median-cut quantization; share = % of pixels). Approximate and not official.

#000000~25% of pixels#2F1713~11% of pixels#FDFEFE~7% of pixels#5F433D~7% of pixels#26333A~6% of pixels#979F9E~5% of pixels

Layout pattern: Centered hero

Observed by us on the captured page(s). See all entries by layout.

How to apply it: Center one headline, one sentence and at most two actions; let the next section carry detail.

Other entries with this layout: Iconify, LogoLounge, Slack media kit, Notion, Raycast, Arc, Apple, Multiavatar, Humaaans, unDraw, Notion onboarding flow.

Components

Observed on the captured pages.

  • Full-bleed hero
  • Genre filter chips with counts
  • Game card rows
  • Article / interview cards

Our analysis

Our capture of Interface In Game: a full-bleed key-art hero for one featured game, a dark page, genre chips with counts and rows of recently added games and interviews. It browses by game rather than by UI element. Strength: complete per-game screen sets and designer interviews. Risk: fewer filters than the Game UI Database, and the content belongs to the game publishers.

Monochrome darkCentered heroCinematic, editorial

Downloads

PDF: research notes made for this library; third-party images inside follow the credits in their captions. License / terms of the source: Reference site run by volunteers; footer: ‘Video games, pictures, all trademarks, and registered trademarks are the property of their respective owners.’ Study and link only

DESIGN.md for AI coding agents

Copy this into your repo or agent context. OFFICIAL and ESTIMATED values are labelled.

# DESIGN.md · Interface In Game (GP-006)

> Written for AI coding agents. Values marked **OFFICIAL** come from the documented source named below; values marked **ESTIMATED** were measured by us from our own screenshots and are approximate. Never treat ESTIMATED values as official brand tokens.

## Overview
- Type: Game UI Reference · Category: K. Gaming and Pixel Art
- Platforms: Web
- Color theme: Monochrome dark · Layout pattern: Centered hero · Mood: Cinematic, editorial
- License / terms: Reference site run by volunteers; footer: ‘Video games, pictures, all trademarks, and registered trademarks are the property of their respective owners.’ Study and link only

Volunteer-run collection of game interface screenshots and clips grouped by game and genre, with designer interviews and a free wireframe-mockup resource.

### Analysis (ours)
Our capture of Interface In Game: a full-bleed key-art hero for one featured game, a dark page, genre chips with counts and rows of recently added games and interviews. It browses by game rather than by UI element. Strength: complete per-game screen sets and designer interviews. Risk: fewer filters than the Game UI Database, and the content belongs to the game publishers.

### Best practices (ours)
- Browse a whole game’s screen set to understand its UI system (menus, HUD, inventory) rather than a single screen (OURS).
- Read the designer interviews for the reasoning behind decisions (OFFICIAL content on https://interfaceingame.com/).
- Treat all images as references; the footer states games, pictures and trademarks belong to their owners (OFFICIAL, https://interfaceingame.com/about/).

### Deep analysis
Values marked OFFICIAL come from the cited official page, README, licence file or package metadata, fetched 2026-10-24 (UTC+8). ESTIMATED values were measured by us that day (CSS file sizes from unpkg, class and colour counts, contrast ratios). OURS is our interpretation, not legal advice.

#### What it is (OFFICIAL) · source: https://interfaceingame.com/about/
- ‘A free project developed by a dedicated team of passionate volunteers gamers’ collecting video-game interfaces, screenshots and clips.
- Footer: ‘Video games, pictures, all trademarks, and registered trademarks are the property of their respective owners.’

#### Content (OFFICIAL) · source: https://interfaceingame.com/
- Genre index with counts on 2026-10-24 (e.g. Action 251 games, RPG 54, Platformer 45, Indie 86), designer interviews and a ‘60+ Wireframe Mockup PSD’ resource.

#### Pitfalls and lessons (OURS) · source: https://interfaceingame.com/
- Mostly modern 3D games; for pixel references combine it with the Game UI Database ‘Pixel’ filter.
- Reference only; nothing is offered under a reuse licence.

### Usage terms at a glance (our summary, not legal advice)
- Commercial use: Study only
- Attribution: Link the site
- Redistribution: No: images and trademarks belong to their owners
- How you get it: Website (free, volunteer-run)

## Color tokens
No official color tokens documented for this entry.

ESTIMATED · dominant colors measured from our screenshot(s) of the source site (median-cut quantization; share = % of pixels). Approximate, not official:

- `#000000` ~25%
- `#2F1713` ~11%
- `#FDFEFE` ~7%
- `#5F433D` ~7%
- `#26333A` ~6%
- `#979F9E` ~5%

## Typography
No official type scale documented for this entry; use the product’s own typography guidance.

## Spacing, radii, shadows
Not documented for this entry. Do not invent values; derive from your own design system.

## Components
- Full-bleed hero
- Genre filter chips with counts
- Game card rows
- Article / interview cards

## Layout rules
- Observed layout pattern: **Centered hero** (from our captures).

## Usage
```
Open interfaceingame.com → Games or Screenshots → pick a genre; use Articles for designer interviews.
```

## Do’s and don’ts
- Do: Use a near-black canvas with high-contrast white text and at most one accent.
- Don’t: Don’t add multiple saturated accents or light-mode shadows.
- Do: follow the source’s license/terms listed above.
- Don’t: present ESTIMATED colors as official tokens.

## Sources
- https://interfaceingame.com/
- Library entry: https://design-library-byt.pages.dev/entry/GP-006