Interface In Game
Volunteer-run collection of game interface screenshots and clips grouped by game and genre, with designer interviews and a free wireframe-mockup resource.
Summary
Volunteer-run collection of game interface screenshots and clips grouped by game and genre, with designer interviews and a free wireframe-mockup resource.
What it is
A searchable gallery of real game interface screenshots for study.
Who it’s for
Game and product designers looking for proven menu and HUD patterns.

Key takeaways
- Our capture of Interface In Game: a full-bleed key-art hero for one featured game, a dark page, genre chips with counts and rows of recently added games and interviews.
- It browses by game rather than by UI element.
- Strength: complete per-game screen sets and designer interviews.
- Risk: fewer filters than the Game UI Database, and the content belongs to the game publishers.
Best practices to borrow
- Browse a whole game’s screen set to understand its UI system (menus, HUD, inventory) rather than a single screen (OURS).
- Read the designer interviews for the reasoning behind decisions (OFFICIAL content on https://interfaceingame.com/).
- Treat all images as references; the footer states games, pictures and trademarks belong to their owners (OFFICIAL, https://interfaceingame.com/about/).
- Use a near-black canvas, white text and at most one accent.
- Center one headline, one sentence and at most two actions; let the next section carry detail.
- Study and link; never republish the screenshots, which belong to the game publishers.
Deep dive
A structured read of each source’s official README, licence file, package metadata or about page, fetched on 2026-10-24 (UTC+8). OFFICIAL = stated on the cited page or file; ESTIMATED = measured by us (CSS sizes, class and colour counts, contrast); OURS = our interpretation, not legal advice.
What it is
OFFICIAL- ‘A free project developed by a dedicated team of passionate volunteers gamers’ collecting video-game interfaces, screenshots and clips.
- Footer: ‘Video games, pictures, all trademarks, and registered trademarks are the property of their respective owners.’
Source: interfaceingame.com/about/
Content
OFFICIAL- Genre index with counts on 2026-10-24 (e.g. Action 251 games, RPG 54, Platformer 45, Indie 86), designer interviews and a ‘60+ Wireframe Mockup PSD’ resource.
Source: interfaceingame.com/
Pitfalls and lessons
OURS- Mostly modern 3D games; for pixel references combine it with the Game UI Database ‘Pixel’ filter.
- Reference only; nothing is offered under a reuse licence.
Source: interfaceingame.com/
Palette preview
Quick links
Usage terms at a glance
Our plain-language summary of the license recorded above, as of 2026-10-24. Not legal advice: always read the source’s own terms before shipping.
- Commercial use
- Study only
- Attribution
- Link the site
- Redistribution
- No: images and trademarks belong to their owners
- How you get it
- Website (free, volunteer-run)
How to use
Open interfaceingame.com → Games or Screenshots → pick a genre; use Articles for designer interviews.Reference capture
What the source looked like when we analysed it. A fair-use page capture taken by this library; the site, its artwork and marks belong to their owner, and no asset files are redistributed here.

Dominant palette from our captures
Measured by us from our screenshot(s) of https://interfaceingame.com/ (median-cut quantization; share = % of pixels). Approximate and not official.
Layout pattern: Centered hero
Observed by us on the captured page(s). See all entries by layout.
How to apply it: Center one headline, one sentence and at most two actions; let the next section carry detail.
Other entries with this layout: Iconify, LogoLounge, Slack media kit, Notion, Raycast, Arc, Apple, Multiavatar, Humaaans, unDraw, Notion onboarding flow.
Components
Observed on the captured pages.
- Full-bleed hero
- Genre filter chips with counts
- Game card rows
- Article / interview cards
Our analysis
Our capture of Interface In Game: a full-bleed key-art hero for one featured game, a dark page, genre chips with counts and rows of recently added games and interviews. It browses by game rather than by UI element. Strength: complete per-game screen sets and designer interviews. Risk: fewer filters than the Game UI Database, and the content belongs to the game publishers.
Similar to this
Ranked by shared color theme, layout, category, type and mood tags.
Downloads
PDF: research notes made for this library; third-party images inside follow the credits in their captions. License / terms of the source: Reference site run by volunteers; footer: ‘Video games, pictures, all trademarks, and registered trademarks are the property of their respective owners.’ Study and link only
DESIGN.md for AI coding agents
Copy this into your repo or agent context. OFFICIAL and ESTIMATED values are labelled.
# DESIGN.md · Interface In Game (GP-006) > Written for AI coding agents. Values marked **OFFICIAL** come from the documented source named below; values marked **ESTIMATED** were measured by us from our own screenshots and are approximate. Never treat ESTIMATED values as official brand tokens. ## Overview - Type: Game UI Reference · Category: K. Gaming and Pixel Art - Platforms: Web - Color theme: Monochrome dark · Layout pattern: Centered hero · Mood: Cinematic, editorial - License / terms: Reference site run by volunteers; footer: ‘Video games, pictures, all trademarks, and registered trademarks are the property of their respective owners.’ Study and link only Volunteer-run collection of game interface screenshots and clips grouped by game and genre, with designer interviews and a free wireframe-mockup resource. ### Analysis (ours) Our capture of Interface In Game: a full-bleed key-art hero for one featured game, a dark page, genre chips with counts and rows of recently added games and interviews. It browses by game rather than by UI element. Strength: complete per-game screen sets and designer interviews. Risk: fewer filters than the Game UI Database, and the content belongs to the game publishers. ### Best practices (ours) - Browse a whole game’s screen set to understand its UI system (menus, HUD, inventory) rather than a single screen (OURS). - Read the designer interviews for the reasoning behind decisions (OFFICIAL content on https://interfaceingame.com/). - Treat all images as references; the footer states games, pictures and trademarks belong to their owners (OFFICIAL, https://interfaceingame.com/about/). ### Deep analysis Values marked OFFICIAL come from the cited official page, README, licence file or package metadata, fetched 2026-10-24 (UTC+8). ESTIMATED values were measured by us that day (CSS file sizes from unpkg, class and colour counts, contrast ratios). OURS is our interpretation, not legal advice. #### What it is (OFFICIAL) · source: https://interfaceingame.com/about/ - ‘A free project developed by a dedicated team of passionate volunteers gamers’ collecting video-game interfaces, screenshots and clips. - Footer: ‘Video games, pictures, all trademarks, and registered trademarks are the property of their respective owners.’ #### Content (OFFICIAL) · source: https://interfaceingame.com/ - Genre index with counts on 2026-10-24 (e.g. Action 251 games, RPG 54, Platformer 45, Indie 86), designer interviews and a ‘60+ Wireframe Mockup PSD’ resource. #### Pitfalls and lessons (OURS) · source: https://interfaceingame.com/ - Mostly modern 3D games; for pixel references combine it with the Game UI Database ‘Pixel’ filter. - Reference only; nothing is offered under a reuse licence. ### Usage terms at a glance (our summary, not legal advice) - Commercial use: Study only - Attribution: Link the site - Redistribution: No: images and trademarks belong to their owners - How you get it: Website (free, volunteer-run) ## Color tokens No official color tokens documented for this entry. ESTIMATED · dominant colors measured from our screenshot(s) of the source site (median-cut quantization; share = % of pixels). Approximate, not official: - `#000000` ~25% - `#2F1713` ~11% - `#FDFEFE` ~7% - `#5F433D` ~7% - `#26333A` ~6% - `#979F9E` ~5% ## Typography No official type scale documented for this entry; use the product’s own typography guidance. ## Spacing, radii, shadows Not documented for this entry. Do not invent values; derive from your own design system. ## Components - Full-bleed hero - Genre filter chips with counts - Game card rows - Article / interview cards ## Layout rules - Observed layout pattern: **Centered hero** (from our captures). ## Usage ``` Open interfaceingame.com → Games or Screenshots → pick a genre; use Articles for designer interviews. ``` ## Do’s and don’ts - Do: Use a near-black canvas with high-contrast white text and at most one accent. - Don’t: Don’t add multiple saturated accents or light-mode shadows. - Do: follow the source’s license/terms listed above. - Don’t: present ESTIMATED colors as official tokens. ## Sources - https://interfaceingame.com/ - Library entry: https://design-library-byt.pages.dev/entry/GP-006



